
It is a game that prides itself in its replayability and the mixing of its mechanics in various, sometimes unpredictable ways, with a fully fleshed-out setting and remarkable world building. Its intricate, level-by-level plot allows players to tackle each mission as they see fit by using both creativity and exploration, while still allowing for either a stealthy or no-holds-barred, kill-them-all approach as Corvo's weapons and Void abilities are used.


Developed by Arkane Studios and published by Bethesda Softworks, the original Dishonored stands as one of the hallmarks for immersive sandbox design and player agency.
